Is this a
real problem? I mean the game has its limitations and I understand as a DM sometimes it could get frustrating to see someone make a loop all the way round the server without taking alot of damage. But the
monsters are there to get owned.

Gnoll Archers in game have a better range then PC's by the way. They spot and start shooting way before you can. I don't think there are many shadow dancers on the mod right now but I remember it being extremely difficult to attempt a flicker fight. I don't think i ever pulled it off for more then a round in the last TSM. It certainly has risk.
In fact I would venture that striking from range and shadow have
at least as much risk as standing in front of someone and continuously knocking them down. Why is that okay? This also does not allow the opponent an attack. Or what about Isaac's Missle storms? There is nothing that can stop those.
I think if your gonna come down on archers and stealth people without coming down on knockdown and Isaac's then it certainly lopsides the game.
I wouldn't mind seeing a six second stealth thing or AI that lets the group charge the archer but I also want to see a six second wait on knockdown, disarm, stun, called shot.
So much crap in the game just spams knockdown. First of all its stupid to begin with, if your on the ground you should still be able to strike or cast a spell. Second, a PC is in danger of constantly being knocked down by creatures that can't even hit their AC
but roll a twenty then just keep knocking them down never letting them rise again. Thats just silly. It takes everything they have to hit you on a lucky roll of a twenty but they attack you at four less to hit and still have the same chance of knocking you flat. Dodging ten of those in a round gives you like a fifty fifty chance of getting owned.
I think if we have to fight fair 9 so to speak by always letting the enemy have a fifty fifty or even twenty percent chance of killing us) then alot of people are going to be really really frustrated. Why? Because the game doesn't play fair for one. Getting five
Weird spells thrown at you or three
implosions the first time your seen is ridiculous. That freaking
drown save is crazy that the water elementals spam you with. All of those spells are like a fifty fifty. I personally dont really want to be involved in any fights where Im less then 70 percent to live. A few of those makes for certain death.
It has been nice to see alot of different characters on the server and I would hate to see it populated by mostly fighters with knockdown and sorcerors with Isaac's. Those classes are well and good but diversity makes for a much more interesting server.
(Except for RDD's. That whole class is an exploit IMHO. ) I know our DM's keep a darn even keel so I'm not terribly worried about the implementation of these new rules. I would hope that if someone is borderline exploiting these that a DM can possess and make the fight more interesting or maybe bring a another patrol round behind the character etc... The line between fighting with good tactics to exploit your opponents weakness and fighting to exploit the games weaknesses can sometimes be fuzzy.