Based on the discussions we have had in the DM section and GES's question under the new webpage thread, there seems to be some confusion regarding "No Risk".
Since I strongly believe that the best way to keep the standards high, and work together for everyone's fun, is to openly discuss potential confusion, I'm opening the thread.
My vision of "No Risk" is basically just that. If you can run through a series of combats without any risk to you, then something is wrong. Now, I don't suggest that you must end up on your deathbed every battle for it to be "fair". I simply don't want to see the below suggestions done repeatedly so people can just waltz through dungeons without any challenge or risk.
The suggestions I have used are not all enclusive. Again, the core to the discussion is "No Risk". Also, for those statistic majors out there, don't fall back that, "Well, there is a .00001% chance that my 30th lvl summon is stunned 98 times in a row and could be killed by that goblin so therefore it isn't without ANY risk..." to explain your actions. Using the "GAME TECHNICS in an unrealistic manner" is what we are looking at.
1. Using Hide in Plain Sight to strike, fade, strike, fade, strike (aka "flicker fighting") so that you can hit the creature, fade out before it can return attack, then when it stops it's attack, hitting it again, then fade to repeat. It is not realistic to expect an opponent to get hit, but because you faded out immediately, for him to go, "Oh, I have a dagger in my chest but I don't see anyone. I'll just go back to wandering in a circle..."
Use it to get a first strike, even use it on occasion, but if I see it happening for battle after battle, that's not acceptable.
2. Using a pet (Summons, Familiar, purchased pet) in a way that keeps a PC from risk. I recognize this is a tough call, but that is why I expect PC's to help regulate themselves. Mages are squishy. It's a fact. However, don't summon your Dire hamster, buff him up to the point that he can snub the nose of a dragon, and then run in a circle 'kiting' an opponent so that the creature can rip it's back out chasing it. We all know the game technics tend to ignore the creature and chase the mage, even if the mage isn't doing the damage. Use tactics. Use web, or traps, or something to slow the creature. Protect yourself as well.
Now, don't misunderstand, I don't expect PC's to just stand there and get mauled, so again, it's more a case of repetition. If you run because the monster is chasing you, but it's not happening battle after battle after battle, then that's tactics (and a bit of fear!

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3. Using the "out of sight, out of mind" tactic for archers. Game technics say that if you are out of sight of the monster, in most cases you aren't going to be attacked. So, many archers have stood just outside the "sight" range, but within the bow range and picked off an opponent while the rest of the group just sit there and watch their life long buddy get pincushioned. Let's look at that realistically. You are in the woods around a fire with your buddies. You turn and see "timmy" filled full of arrows coming out of the darkness, but after looking around, you see nothing within the sight range. Would YOU just shrug your shoulders and go, "Wow, that looks like it hurts Timmy, but I don't see anyone so there must not be any danger. Want another burger on the grill?" and turn back to your campfire?
I'm not looking at single issues or instant decisions on this. Everyone knows if they are doing it repeatedly or not and the risk of their actions. The DM's don't want to be babysitters and we really don't think we need to. You are all adults and truly, this description is only directed at the few who "just don't get it". However, I can't give them warnings, unless it's written down and guidance has been given. So, help us to help your peers if you see them doing something that warrants.