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A long, wordy title! You know it's important.
To be brief, there are a lot of things spellcasters can do in tabletop, canon D&D that NWN never accounted for. While most of the details concerning this will be covered elsewhere, it IS acceptable for Wizards and Priests to use spells that are not in the NWN spell rosters.
This does, however, mean that such casters are responsible for doing two things.
1- Have the spell slot empty and the spell description handy. It is really just terribly bad form and will disincline people from RPing with you if you just make up a bunch of spells and run around casting them on people, expecting them to honor your roleplaying when they've got nothing to go on. Ergo, the spell must either be locatable in canon resource materials, or something you and the DM Corp have worked out and agreed on.
To address this specificly, there will be a list of approved non-NWN "RP" spells, and yes, spells may be added to it as time goes on. Descriptions will be provided for each and every one on the list. Be prepared to point people to them, and that leads right into the second bit.
2- For the sake of everyone else's sanity and your own, no RP damaging spells. It's going out on a limb of faith as it is with allowing RP spells, but there's just no feasable way to RP out most of the non-NWN spells that deal damage, cause afflictions or otherwise directly and statistically affect other player characters.
Ideal use of RP spells would be for putting on shows of illusions, or cleverly using divinations to learn a little more about something, as these two schools' spells are heavily ignored almost wholesale by NWN mechanics, and very nearly rendered null and void as specialist wizard classes.
In any event, RP spells are fully and totally under DM discretion, and no DM will ever be obligated to allow their use during a quest.
In short, RP spells are a priviledge, and if abused or misused, priviledges can be revoked. I hate to word it like that, but that's the truth of it, despite how cold it sounds.
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