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 Post subject: Shop Inventory Cleaning
PostPosted: Sun Feb 10, 2008 8:30 pm 
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Joined: Mon Feb 04, 2008 7:40 pm
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I noticed that in some shops (and I've only had experience with ones in Rivermoot) the shopkeeper's inventory gets kinda large with several duplicate items.

In other NWN servers that I've been in, this tended to contribute to lag.

My suggestion is to implement a cleaning script that would remove excess items until there are only 2 or 3 of the item in the shopkeeper's inventory. Or something similar with the purpose of reducing redundancy in the shopkeeper inventory and to reduce lag.

I do like that treasure loot items are available in the store via other players. I think it's great and realistic, but would the merchant really have 35 garlics on display? (ok, bad example :) ) Just a suggestion to help keep the server cleaner.


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PostPosted: Sun Feb 10, 2008 9:56 pm 
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Actually, one of the things we do is clear out this stuff manually from time to time. Regular resets also keep things from getting out of hand. I agree, it'd be nice to have a script to handle that, and that was one of the things in the works awhile back. Couldn't hurt to see what it would take to get that ball rolling again.


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PostPosted: Sun Feb 10, 2008 11:23 pm 
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One server I played on had a specific merchant you traded low-level trinkets and stuff with, after the trade the inventory of the merchant got cleaned out... minimizing the inventory of the merchants (specifically when it came to the "trash" things around).


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PostPosted: Mon Feb 11, 2008 12:49 am 
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This will be implemented in the next module update, cleaning at most every 10 minutes (for now)


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PostPosted: Mon Feb 11, 2008 2:15 am 
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Would this mean if someone sells a very valuable item to a store it will be gone within 10 minutes?

If so...eh I guess it will make more people try to sell their good stuff in one of the towns.


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PostPosted: Mon Feb 11, 2008 3:42 am 
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Oh, I should have been clearer on the specifications

As implemented, it'll clear out excess duplicates and only retain two copies. So if someone sells three very valuable items then yes, one of those will likely be gone later.

There's also a clause that will destroy nonmagical weapons and armor/clothing under an arbitrary set value, so if someone sells a Blue Bikini to the store, you'd better grab it fast! They fly off the racks!


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 Post subject:
PostPosted: Mon Feb 11, 2008 5:08 am 
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Quote: so if someone sells a Blue Bikini to the store, you'd better grab it fast! They fly off the racks!

Yes... Dave is quite the collector, he is.


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 Post subject:
PostPosted: Mon Feb 11, 2008 6:34 am 
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Mindrape wrote: Quote: so if someone sells a Blue Bikini to the store, you'd better grab it fast! They fly off the racks!

Yes... Dave is quite the collector, he is.

Yhea you notice how Dave dry humps anyone standing in the road chatting, or even near the road at times?

And Yendis claims he's lawful... *sheesh *... the blue 'kini wearing sod!


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