It is currently Sun Sep 05, 2010 3:07 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 13 posts ] 
Author Message
 Post subject: Explanation behind Death Domain powers
PostPosted: Sun Jul 15, 2007 10:57 pm 
Offline

Joined: Fri Jan 04, 2008 3:10 am
Posts: 4
Why do they not give a shade?

Death domain is about -death- not your inner avatar.

~SF


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 12:23 am 
Offline

Joined: Fri Jan 04, 2008 3:10 am
Posts: 4
Anyone?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 1:50 am 
Offline

Joined: Mon May 01, 2006 12:13 pm
Posts: 119
Not sure exactly what you're asking...

Death domain isn't even supposed to give a summon ability, if we look at PnP.

Quote: DEATH DOMAIN
Granted Power: You may use a death touch once per day. Your
death touch is a supernatural ability that produces a death effect.
You must succeed on a melee touch attack against a living creature
(using the rules for touch spells). When you touch, roll 1d6 per
cleric level you possess. If the total at least equals the creature’s
current hit points, it dies (no save).

Death Domain Spells
1 Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
2 Death Knell: Kill dying creature and gain 1d8 temporary hp, +2
to Str, and +1 caster level.
3 Animate Dead M: Creates undead skeletons and zombies.
4 Death Ward: Grants immunity to death spells and negative
energy effects.
5 Slay Living: Touch attack kills subject.
6 Create Undead M: Create ghouls, ghasts, mummies, or mohrgs.
7 Destruction F: Kills subject and destroys remains.
8 Create Greater Undead M: Create shadows, wraiths, spectres, r
devourers.
9 Wail of the Banshee: Kills one creature/level.

It's a pity that it ended up looking like an 'evil' domain in NWN rather than being a bit more neutral as it is in PnP.

Whenever I've played a Kelemvor cleric, I've taken the Death domain but avoided using the summon, just because although the Domain itself fits, the implementation is sadly wrong and "hay guise am evul lolz". Perfect if you're a Myrkulite playing a pre-1358 server though, heh.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 3:16 am 
Offline

Joined: Mon Feb 06, 2006 12:13 am
Posts: 259
Could you please explain your question a bit further because I don't understand what it is you're after. According to the a quick googling the death domain should grant you the ability to summon a shadow in NWN. Are you saying that it doesn't work for some reason? What about the reference to inner avatar?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 4:42 am 
Offline

Joined: Mon May 01, 2006 12:13 pm
Posts: 119
It does actually work, I've seen a character use it in TSM.

I, too, am not quite sure what the question was... so I just babbled in hopes I accidentally answered it :)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 6:09 am 
Offline
User avatar

Joined: Thu Apr 20, 2006 10:43 pm
Posts: 333
only time i remember seeing a shade or anything...was from a shadowdancer summoning their lil buddy....not that that helps much....but, maybe that was what you saw?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 7:35 am 
Offline

Joined: Thu Jan 19, 2006 9:43 am
Posts: 735
Pale Masters get them at level 6 I believe for one level, and when I checked this by making a cleric and sticking it in HotU it gave a greater shadow for a level 15 cleric.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 9:01 am 
Offline

Joined: Mon May 01, 2006 12:13 pm
Posts: 119
Chirijiriden wrote: only time i remember seeing a shade or anything...was from a shadowdancer summoning their lil buddy....not that that helps much....but, maybe that was what you saw?
I saw Tanna summon one when she was low level, and she certainly wasn't a Shadowdancer :) I've also used the Death domain elsewhere in the grey and distant past, and seen the Shadow you get.

The power itself is described thus when you select the domain. "Negative Plane Avatar: The cleric is able to summon a shadow that gains in power as the cleric advances."


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 10:28 am 
Offline

Joined: Thu Dec 15, 2005 4:43 am
Posts: 413
Kelemvor doesn't actually get the death domain.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 11:54 am 
Offline

Joined: Mon May 01, 2006 12:13 pm
Posts: 119
The Secret wrote: Kelemvor doesn't actually get the death domain.
Hm, alas for different sources saying different things :)

I hadn't bothered to check Faiths & Pantheons when posting in this thread, assuming it would match. Instead my reference here comes from Forgotten Realms Campaign Setting where, under the Death Domains, it lists Kelemvor as a deity granting it to clerics.

Anyway, as you say, Faiths & Pantheons doesn't give him Death, just Repose, which it goes on to say is effectively a version of the Death domain for use by clerics who are not permitted to cast the Evil spells.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 1:20 pm 
Offline

Joined: Thu Jan 19, 2006 9:43 am
Posts: 735
From the setting information thread on gods and domains:

Quote: KELEMVOR (Greater God) Lawful Neutral
Kelemvor assigns the essences of the dead their proper place in the ongoing cycle of existence. Taking a different tack from his predecessor gods of the dead, he is neither malign nor secretive. Kelemvor's church assists the dying, the dead, and their families. His clerics sometimes multiclass as necromancers or rangers, using their knowledge to hunt down and destroy undead.
Cleric Alignments: Any Lawful.
Domains: Death, Protection, Travel
Favored Weapon: Bastard Sword


Also remember not all domains are in NWN and not all clerics can even chose the correct domains, just try to get something close. That's been the case for every cleric I've made.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 2:47 pm 
Offline
User avatar

Joined: Mon Jun 19, 2006 7:13 pm
Posts: 505
In Kelemvor's priests case, the taint of the creation of the undead and the goodness of the endresult of said creation may balance eachother out, thus resulting in a neutral stance... a though.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 16, 2007 4:13 pm 
Offline

Joined: Mon Feb 06, 2006 12:13 am
Posts: 259
In general I would agree that a evil act can be used every once in a while even though the cleric isn't evil. The good an undead critter could do under a good cleric's command won't change the fact that calling the undead is evil on its own, but "karma" is the sum of all actions so a spot on a white sheet won't ruin a soul. It should of course be a last resort and frankly I can't think of a situation where I would summon undead with a goodly cleric. However, when it comes to Kelemvor it is just completely out of the question as Ii see it.

Kelemvor urges his clerics to act as stewards of the afterlife and to teach the people of FaerĂťn that death is a natural part of life. There is nothing to be feared in the transition, for only the truly wicked, the Faithless, or the False must fear the world beyond the Fugue Plane. Kelemvor views all undead as abominations, ordering his servants to destroy them at every turn.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme by Shadow_One from SE-Tuning
phpbb3 styles | cena pozycjonowanie firmy
plastics - website promotion - apartment rental - Reklama internetowa - professional photographer lisb - Replica Watches - cheap web hosting - furniture.blogsboom.com - free mmorpg games - drum and bass mp3 - paddeln - dubbing Poland - Tourist Information - land for sale